I'd really like to know what was the reason for the burst, but sadly I failed to be a good observer. ( Please let me know if you're a brilliant detective) However, still I have something to share:
"Our app has a substantial fall of download count since Nov. 17"What's the reason for the fall? Recall what we'd discussed earlier in the Google Play Ranking. We're ranked 37th in the Arcade & Action Top New Free Chart Egypt (Source: App Annie) in Nov. 16th, but fell out of the rank list in 17th. Why? We're not NEW anymore since then. As mentioned in my older post, "new" apps are those published in previous 30 days. Nov. 16th is the 31st day since our app is published, and due to the vanishing in a chart where we're standing out, the download count falls. We have a substantial fall in Nov. 17th, and in Nov 18th, the fall is further multiplied since the fall on the day before degrade our performance on other "non-new" charts.
What's the indication? Developers should fully utilize the first month in market and try to reach high rank in "non-new" charts to keep the momentum in the following months. In other words, do whatever you can to sprint in the first month.
So I guess this might suggest the end of this series, since seemingly there may be no big difference in the future performance of our game for we're not planning to buy and commercails. I might made some conclusion on my observation when November's monthly report is available in my next post. See you guys then!
This is a series sharing my publishing and cooperating experience on Google Play game.
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