Figure 1. Comparison of first ten days performance.
Table 1. Downloads in the first ten days.
| Day# | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
| Old | Daily Installs | 12 | 17 | 10 | 2 | 5 | 1 | 7 | 7 | 6 | 10 |
| Total Installs | 12 | 29 | 40 | 42 | 47 | 48 | 55 | 62 | 68 | 78 | |
| New | Daily Installs | 64 | 2749 | 1947 | 2163 | 2012 | 254 | 116 | 128 | 137 | 135 |
| Total Installs | 64 | 2813 | 4760 | 6923 | 8935 | 9189 | 9305 | 9433 | 9570 | 9705 |
Definitions:
Daily Installs- Number of devices that had downloaded our app today.
Total Installs- Number of distinct devices that once had our app installed.
Obviously, the difference in number of total installs is enormous. Actually our new game's download figure has surpassed our old one in merely 4 days. (The old one is on market for more than a year.)
However, it is worth to discuss that there is some weird drop on the 6th day. The drop is so sharp that we actually have only about 1/10 downloads that day compared to the day before. My current guess is our distributor had the conclusion that our game is not performing good enough and decided to lower our exposure. Another possible reason is the target customers have already sufficiently aware of our games and thus there is no new downloads, this guess is probably wrong since the fall is just too sharp, though. Anyway, we'll just need to wait and see.
P.S. our main downloads are currently from Iraq, Egypt, and Kuwait.
This is a series sharing my publishing and cooperating experience on Google Play game.
Last Post: The Partnership
Next Post: App's ranking in Google Play
Last Post: The Partnership
Next Post: App's ranking in Google Play

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