Friday, November 1, 2013

My game publishing experience on Google Play (1) -- Series Introduction


Scratch - the origin of our later
game Rocketer.
    During Spring 2012, Hsueh-fanDavid and I registered for the course "Mobile Application Development and Project" at NCTU. We have been team-working since Spring 2011 on our undergraduate thesis (An Android tool for fridge) and already had some experience in Android app developing, so we had decided to do something cooler than utility apps, such as games during this lesson.

    David took the first step among us. He made a simple tapping game "Scratch" which is modified from the Android SDK example Lunar Lander. This game was quite a success, so we decided to give up our original plans and focus on the improvements we could make in "Scratch".

    We then added the best idea of the app --  multiple play in the final presentation, including some minor UI improvements. We won some applause and decided to attend TIDCA Game Developing Contest 2012. The contest requires us to upload our works on Google Play, and thus we started DumDumApps. You can download the latest version of our game RocketER if you like to.

    About an year after we uploaded our games. We received several mails from third party distributors. After some brief discussion, we recognized that there is nothing to lose from cooperating. After some dull contracting processes, we managed to cooperate on our old content with one of the distributors.

    RocketER is a game which support multi-play on single device. A month after our cooperation, I feel like there are some thoughts, just like what I've read an year ago from Making Money with Android, that I would like to share. This would be the beginning of the series of posts.

    The full series:
    (2) Brief of Rocketer
    (3) The Partnership
    (4) First week on Google Play
    (5) App's ranking in Google Play
    (6) First Monthly Revenue Report
    (7) Another Peak!

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